Call of Duty: Infinite Warfare – Die Patchnotes zum aktuellen Update

Entwickler Infinity Ward hat ein neues Update für den Shooter “Call of Duty: Infinite Warfare” veröffentlicht, das neben der Beseitigung kleinerer Fehler auch etwas für den eSports bereithält.

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Circa 1,3 GB ist das neueste Update auf den Konsolen groß, das eine Vielzahl an kleineren Fehlern beseitigt. Hauptsächlich profitiert der Mehrspieler-Modus von den Verbesserungen, aber auch der Zombie-Modus bekommt ein paar kleinere Abänderungen spendiert. In den folgenden Zeilen findet ihr die Patchnotes.

Die Käufer der besonderen Editionen von „Call of Duty: Infinite Warfare“ kommen zusätzlich in den Genuss der Neuauflage von „Call of Duty: Modern Warfare“. Das Remastered des beliebten Shooters aus vergangenen Jahren wird nach aktuellen Erkenntnissen nicht separat erhältlich sein. Beide Spiele sind vollständig seit dem 4. November für PC, Xbox One und PlayStation 4 erhältlich. Was wir von dem Titel halten, erfahrt ihr in unserer Review.

Patchnotes

General

  • Notification for the “latest” calling cards from drops
  • Fix to Taunt menu selection and audio queues
  • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  • Fix for accessories not remaining equipped after leaving menu
  • Joining a game in-progress and then losing no longer ends your win streak
  • Adjusted overlap of text in Calling Card and Emblem menus
  • The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  • Fix for one of the Synaptic Taunts not appearing correctly
  • Adjustment to the Banshee ammo counter animation
  • Added ricochet to the Epic Oni variant, Kaiken
  • Fixed a bug where an error would occur after calling in a UAV
  • Fixed a bug when holding a weapon and gesturing
  • Fix for players being given Missions for Rigs that are not currently unlocked
  • Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
  • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
  • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  • Fixed an issue where a player would get the wrong mission in a match
  • Fixed a freeze issue when attempting to access the Store
  • Fixed a bug where splitscreen users were unable to change their team or role in custom games
  • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
  • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
  • Added function to allow the user to rotate a weapon in the Loadout select menu
  • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  • Fixed a bug for secondary controllers for users in splitscreen
  • Fixed crash that would occur after map restarts
  • Fix for users seeing repeat Rig videos
  • Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
  • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
  • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
  • Adjusted the death camera from penetrating into corpses on the map
  • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
  • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  • Fix for various overlapping texts in some menus
  • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
  • Fix for the cook timer being visually offset in splitscreen
  • Fixed a bug for hipfire spread with the DMC-8 Epitaph
  • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  • Fixed an issue the reticles on the DMR-1 Spectacle variant are scoped causing the reticles to overlap the edges of sight in-game
  • Various lobby merging lobby fixes
  • Splitscreen players will now be awarded Keys and Mission Team Rank
  • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  • Moved Gender Voice Option to Rig Appearance Menu

Zombies in Spaceland

  • Potential Luitween Error fix – please let us know if you still experience this in Zombies!
  • Further work to ensure AFK players don’t stay in the game and continue to matchmaking
  • The Headcutter damage exploit vs. Alien has been balanced
  • Adjustment to pause menu visuals during splitscreen

COD Caster/CWL

  • Fix to 3rd person spectator showing zoomed in winner’s circle
  • Add a sync intermission countdown with the host in CODCaster
  • Adjustments to team colors/logos in CODCaster
  • Fix for menus in CODCaster while in splitscreen
  • Removing ricochet tracers for energy weapons in CWL
  • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
  • Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
  • Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
  • Adjusted the Payload charge rate and score modifier to normal in CWL rules
  • Support for MLG.tv

 



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