Call of Duty: Infinite Warfare – Patchnotes zum aktuellen Patch

Nachdem bereits gestern ein neuer Patch für den Shooter “Call of Duty: Infinite Warfare” veröffentlicht wurde, haben die Verantwortlichen von Activision heute die offiziellen Patchnotes nachgereicht.

Dementsprechend weiß man nun konkret, welche Änderungen vorgenommen wurde. Hauptsächlich wurde verschiedene Fehler behoben. Sowohl die PC als auch die Xbox One Version des Shooters haben darüber hinaus spezielle Anpassungen erhalten. Unterhalb der Meldung könnt ihr die besagten Patchnotes finden. Bereits ab morgen besteht die Möglichkeit, “Call of Duty: Infinite Warfare” gratis auszuprobieren. Jedoch gibt es einige Einschränkungen. Nähere Details findet ihr im passenden Artikel. Klickt einfach hier.

Die Käufer der besonderen Editionen von „Call of Duty: Infinite Warfare“ kommen zusätzlich in den Genuss der Neuauflage von „Call of Duty: Modern Warfare“. Das Remastered des beliebten Shooters aus vergangenen Jahren wird nach aktuellen Erkenntnissen nicht separat erhältlich sein. Beide Spiele sind vollständig seit dem 4. November für PC, Xbox One und PlayStation 4 erhältlich. Was wir von dem Titel halten, erfahrt ihr in unserer Review.

Patchnotes zum Update 1.06

General Fixes

  • Fixed exploits on various maps
  • Adjustments to the Message Of The Day
  • Fix for a bug where players would experience a crash after loading into Frontier from a custom game
  • Fix for a freeze that can occur during Single Player
  • Fixed a bug for camos in the Create a Class menu
  • Audio adjustments in the Emblems menu
  • Fix for weapon accessories not appearing on the left Akimbo weapon
  • Fix for the pre-match camera causing streaming issues when loading into Throwback
  • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
  • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
  • Fix for an infinite loop that could occur if opening the game in an already running state
  • Various visual adjustments to MP splitscreen when loading into certain maps
  • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
  • Allow for the rank meter animation to play again once a user confirms they would like to redeem a token
  • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
  • Fixed a bug in splitscreen where neither player could view the weapon models on occasion
  • Hardpoint adjustments: Throwback – Removed „Lime“ Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
  • Hardpoint adjustments: Breakout – Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)

Xbox One

  • Fix for a rare occurrence where a black flicker would occur after a match when in the post-game lobby
  • Fixed a bug where select weapons would not auto reload when a player sprints
  • Adjusted audio issues for users without headsets on and in correlation to whatever settings they have set up in Display and Sound
  • Fixed an issue where users were not able to unmute players

PC

  • Fix for a bug in the advanced video option menus
  • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
  • Fix for the Enter Key when being used for keybinding
  • Various performance and UI fixes
  • Fix for an error message users might see after changing texture resolution options
  • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
  • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze

CWL/COD Caster

  • Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
  • Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity • Fix for game rules no locking when selecting CWL rules.
  • Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
  • Allow players to see the team colors of other players while in pregame lobby besides their own • Fix for XRAY customizations not being displayed once the game loads
  • Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
  • Fix for Uplink goal color while in “follow drone” spectating and performance fixes for the follow drone feature
  • Allow Rig draft in private match
  • Fix for minimap sizes in CODCaster
  • Disabled the white UAV sweep that would occur on the minimap when in CODCaster
  • Fixed a bug where players are able to use Payloads/Traits with the wrong character
  • Added audio timer to Draft




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